Lines Matching refs:GL_SHADER
1707 case GL_SHADER:
1783 case GL_SHADER: gl.deleteShader(object); break;
1904 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer);
1986 gl.objectLabel(GL_SHADER, shader, -2, msg);
1990 gl.objectLabel(GL_SHADER, shader, s_clearMethods[methodNdx].length, DE_NULL);
1996 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer);
2078 gl.objectLabel(GL_SHADER, shader, 12, msg);
2083 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer);
2130 gl.objectLabel(GL_SHADER, shader, 0, msg);
2135 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer);
2187 gl.objectLabel(GL_SHADER, shader, -1, msg);
2195 gl.getObjectLabel(GL_SHADER, shader, 22, &outlen, buffer);
2218 gl.getObjectLabel(GL_SHADER, shader, 22, DE_NULL, buffer);
2242 gl.getObjectLabel(GL_SHADER, shader, 2, &outlen, buffer);
2265 gl.getObjectLabel(GL_SHADER, shader, 1, &outlen, buffer);
2436 gl.objectLabel(GL_SHADER, shader, -1, &buffer[0]);
2441 gl.getObjectLabel(GL_SHADER, shader, maxLabelLen, &outlen, &readBuffer[0]);
2450 gl.objectLabel(GL_SHADER, shader, maxLabelLen-1, &buffer[0]);
2456 gl.getObjectLabel(GL_SHADER, shader, maxLabelLen, &outlen, &readBuffer[0]);
2543 gl.getObjectLabel(GL_SHADER, shader, 0, &outlen, DE_NULL);
2552 gl.objectLabel(GL_SHADER, shader, -1, msg);
2557 gl.getObjectLabel(GL_SHADER, shader, 0, &outlen, DE_NULL);
3242 { GL_SHADER, "shader", "Debug label on a shader object" },