Lines Matching refs:data
581 // Return format that has more restrictions on texel data.
766 const void* data)
778 gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data);
783 gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data);
800 gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data);
805 gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data);
1055 vector<tcu::ConstPixelBufferAccess> getLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info)
1062 DE_ASSERT((int)data.size() == getLevelCount(info));
1064 for (int level = 0; level < (int)data.size(); level++)
1068 result.push_back(tcu::ConstPixelBufferAccess(format, levelSize.x(), levelSize.y(), levelSize.z(), data[level].getPtr()));
1074 vector<tcu::ConstPixelBufferAccess> getCubeLevelAccesses (const vector<ArrayBuffer<deUint8> >& data,
1085 DE_ASSERT((int)data.size() == getLevelCount(info));
1087 for (int level = 0; level < (int)data.size(); level++)
1094 result.push_back(tcu::ConstPixelBufferAccess(format, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx)));
1267 const void* data)
1272 tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params);
1279 const vector<ArrayBuffer<deUint8> >& data)
1308 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr());
1318 const vector<ArrayBuffer<deUint8> >& data,
1327 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1337 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1390 const vector<ArrayBuffer<deUint8> >& data,
1399 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1409 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1462 const vector<ArrayBuffer<deUint8> >& data,
1506 const deUint8* dataPtr = data[level].getElementPtr(faceNdx * levelSize);
1529 getCubeLevelAccesses(data, info, 0),
1530 getCubeLevelAccesses(data, info, 1),
1531 getCubeLevelAccesses(data, info, 2),
1532 getCubeLevelAccesses(data, info, 3),
1533 getCubeLevelAccesses(data, info, 4),
1534 getCubeLevelAccesses(data, info, 5),
1595 const vector<ArrayBuffer<deUint8> >& data,
1604 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1614 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1670 const vector<ArrayBuffer<deUint8> >& data,
1679 const tcu::ConstPixelBufferAccess refRenderbuffer (format, size.x(), size.y(), 1, data[0].getPtr());
1684 DE_ASSERT(data.size() == 1);
1742 const vector<ArrayBuffer<deUint8> >& data,
1749 renderTexture2D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1753 renderTexture3D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1757 renderTextureCubemap(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1761 renderTexture2DArray(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1765 renderRenderbuffer(testContext, renderContext, results, name, data, info, verify);