Lines Matching refs:isVertexCase
502 ShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType lightType);
540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
556 ShaderCompilerOperCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, const char* oper, int numOperations);
668 InvalidShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType lightType);
714 InvalidShaderCompilerOperCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, const char* oper, int numOperations);
757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType)
796 if (!isVertexCase)
851 if (!isVertexCase)
869 if (isVertexCase)
882 if (isVertexCase)
904 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType)
912 if (!isVertexCase)
943 if (!isVertexCase)
995 if (!isVertexCase)
1145 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth)
1167 if (isVertexCase)
1217 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nestingDepth)
1232 if (!isVertexCase)
2166 ShaderCompilerLightCase::ShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType lightType)
2169 , m_isVertexCase (isVertexCase)
2292 ShaderCompilerLoopCase::ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth)
2296 , m_isVertexCase (isVertexCase)
2320 ShaderCompilerOperCase::ShaderCompilerOperCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, const char* oper, int numOperations)
2324 , m_isVertexCase (isVertexCase)
2675 InvalidShaderCompilerLightCase::InvalidShaderCompilerLightCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType lightType)
2677 , m_isVertexCase (isVertexCase)
2731 InvalidShaderCompilerLoopCase::InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth)
2733 , m_isVertexCase (isVertexCase)
2760 InvalidShaderCompilerOperCase::InvalidShaderCompilerOperCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, const char* oper, int numOperations)
2762 , m_isVertexCase (isVertexCase)