Lines Matching refs:deAlign32

555 			sectionStarts[sectionNdx] = deAlign32((numBytes * sectionNdx / numSections), sectionAlign);
1949 const int bufferSize = deAlign32(rawBufferSize, 16);
1950 const int allocatedBufferSize = deAlign32((m_allocateLargerBuffer) ? ((int)((float)bufferSize * 1.5f)) : (bufferSize), 16);
2037 const int randomSize = deAlign32(rnd.getInt(1, maxBufferSize), 4*4);
2081 const int randomSize = deAlign32(rnd.getInt(1, maxBufferSize), 4*4);
2101 const int randomSize = deAlign32(rnd.getInt(1, maxBufferSize), 4*4);
2394 const int unusedUploadSize = deAlign32(1048576 + sizeDelta, 4*4); // Vary buffer size to make sure it is always reallocated
3438 const int largerBufferSize = deAlign32((int)((float)m_bufferSizeMax * m_sizeDifferenceFactor), 4*4);
3451 const int drawStart = deAlign32(bufferSize / 4, 4*4);
3452 const int drawEnd = deAlign32(bufferSize * 3 / 4, 4*4);
3455 const int largerBufferSize = deAlign32((int)((float)bufferSize * m_sizeDifferenceFactor), 4*4);
3546 const int drawStart = deAlign32(bufferSize / 4, 4*4);
3547 const int drawEnd = deAlign32(bufferSize * 3 / 4, 4*4);
3550 const int subdataOffset = deAlign32((m_partialUpload) ? (bufferSize / 4) : (0), 4*4);
3551 const int subdataSize = deAlign32((m_partialUpload) ? (bufferSize / 2) : (bufferSize), 4*4);
3647 const int subdataOffset = deAlign32((m_partialUpload) ? (bufferSize / 4) : (0), 4*4);
3648 const int subdataSize = deAlign32((m_partialUpload) ? (bufferSize / 2) : (bufferSize), 4*4);
3764 const int subdataOffset = deAlign32((m_partialUpload) ? (bufferSize / 4) : (0), 4*4);
3765 const int subdataSize = deAlign32((m_partialUpload) ? (bufferSize / 2) : (bufferSize), 4*4);
4769 const int minUploadSize = (m_uploadRange == UPLOADRANGE_FULL) ? (fullMinUploadSize) : (deAlign32(fullMinUploadSize/2, 4));
4770 const int maxUploadSize = (m_uploadRange == UPLOADRANGE_FULL) ? (fullMaxUploadSize) : (deAlign32(fullMaxUploadSize/2, 4));
4932 size = (glw::GLsizeiptr)deAlign32((int)(vertexData.size() * sizeof(tcu::Vec4)) / 2, 4);
4933 offset = (glw::GLintptr)deAlign32((int)size / 2, 4);
4942 size = (glw::GLsizeiptr)deAlign32((deInt32)(indexData.size() * sizeof(deUint32)) / 2, 4);
4943 offset = (glw::GLintptr)deAlign32((int)size / 2, 4);
5270 size = (glw::GLsizeiptr)deAlign32((int)(vertexData.size() * sizeof(tcu::Vec4)) / 2, 4);
5271 offset = (glw::GLintptr)deAlign32((int)size / 2, 4);
5278 size = (glw::GLsizeiptr)deAlign32((deInt32)(indexData.size() * sizeof(deUint32)) / 2, 4);
5279 offset = (glw::GLintptr)deAlign32((int)size / 2, 4);