Lines Matching refs:levelNdx

597 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
602 m_textures[0]->getRefTexture().allocLevel(levelNdx);
603 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
607 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
610 const deUint32 rgb = step*levelNdx;
614 m_textures[1]->getRefTexture().allocLevel(levelNdx);
615 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
917 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
919 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
920 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
927 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
930 const deUint32 rgb = step*levelNdx*face;
934 m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
935 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
1243 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1248 m_textures[0]->getRefTexture().allocLevel(levelNdx);
1249 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
1253 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1256 const deUint32 rgb = step*levelNdx;
1260 m_textures[1]->getRefTexture().allocLevel(levelNdx);
1261 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
1583 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1588 m_textures[0]->getRefTexture().allocLevel(levelNdx);
1589 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
1593 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
1596 const deUint32 rgb = step*levelNdx;
1600 m_textures[1]->getRefTexture().allocLevel(levelNdx);
1601 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);