Lines Matching refs:Rect
144 struct Rect
146 Rect (int x_, int y_, int w_, int h_) : x(x_), y(y_), w(w_), h(h_) {}
429 static void setPixelColors (const vector<Vec4>& quadColors, const Rect& region, const PosTexCoordQuadGrid<TexType>& grid, tcu::Surface& dst)
460 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::Sampler& sampler, const PosTexCoordQuadGrid<TexType>& grid, tcu::Surface& dst, const Rect& dstRegion)
504 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
689 const Rect region;
693 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
696 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinScale, texMinOffset),
697 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagScale, texMagOffset),
698 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinScale, texMinOffset),
699 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagScale, texMagOffset)
786 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
810 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
1024 const Rect region;
1028 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
1031 Render(Rect(cellOffsetX + 0, cellOffsetY + 0, leftCellWidth, bottomCellHeight), 0, texMinScale, texMinOffset),
1032 Render(Rect(cellOffsetX + leftWidth, cellOffsetY + 0, rightCellWidth, bottomCellHeight), 0, texMagScale, texMagOffset),
1033 Render(Rect(cellOffsetX + 0, cellOffsetY + bottomHeight, leftCellWidth, topCellHeight), 1, texMinScale, texMinOffset),
1034 Render(Rect(cellOffsetX + leftWidth, cellOffsetY + bottomHeight, rightCellWidth, topCellHeight), 1, texMagScale, texMagOffset)
1122 void VertexCubeTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
1148 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
1365 const Rect region;
1368 Render (const Rect& r, int tN, const Mat3& tT) : region(r), textureNdx(tN), texTransform(tT) {}
1371 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinTransf),
1372 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagTransf),
1373 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinTransf),
1374 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagTransf)
1462 void Vertex2DArrayTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
1486 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
1708 const Rect region;
1711 Render (const Rect& r, int tN, const Mat3& tT) : region(r), textureNdx(tN), texTransform(tT) {}
1714 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinTransf),
1715 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagTransf),
1716 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinTransf),
1717 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagTransf)
1806 void Vertex3DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const