Lines Matching refs:Grid
496 typedef PosTexCoordQuadGrid<TEXTURETYPE_2D> Grid;
502 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
503 void renderCell (int textureNdx, float lod, const Grid& grid) const;
504 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
707 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]),
733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const
780 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const
786 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
802 typedef PosTexCoordQuadGrid<TEXTURETYPE_CUBE> Grid;
808 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
809 void renderCell (int textureNdx, float lod, const Grid& grid) const;
810 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
1042 const Grid grid (GRID_SIZE_CUBE, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]),
1068 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const
1115 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const
1122 void VertexCubeTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
1140 typedef PosTexCoordQuadGrid<TEXTURETYPE_2D_ARRAY> Grid;
1146 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
1147 void renderCell (int textureNdx, float lod, const Grid& grid) const;
1148 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
1382 const Grid grid (GRID_SIZE_2D_ARRAY, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]),
1408 void Vertex2DArrayTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const
1455 void Vertex2DArrayTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const
1462 void Vertex2DArrayTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
1478 typedef PosTexCoordQuadGrid<TEXTURETYPE_3D> Grid;
1484 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
1485 void renderCell (int textureNdx, float lod, const Grid& grid) const;
1486 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
1725 const Grid grid (GRID_SIZE_3D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]),
1751 void Vertex3DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const
1799 void Vertex3DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const
1806 void Vertex3DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const