Lines Matching defs:Vertex3DTextureCase
1467 class Vertex3DTextureCase : public TestCase
1470 Vertex3DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR);
1471 ~Vertex3DTextureCase (void);
1480 Vertex3DTextureCase (const Vertex3DTextureCase& other);
1481 Vertex3DTextureCase& operator= (const Vertex3DTextureCase& other);
1498 Vertex3DTextureCase::Vertex3DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR)
1511 Vertex3DTextureCase::~Vertex3DTextureCase(void)
1513 Vertex3DTextureCase::deinit();
1516 void Vertex3DTextureCase::init (void)
1611 Vertex3DTextureCase::deinit();
1616 void Vertex3DTextureCase::deinit (void)
1628 float Vertex3DTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const
1651 Vertex3DTextureCase::IterateResult Vertex3DTextureCase::iterate (void)
1751 void Vertex3DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const
1799 void Vertex3DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const
1806 void Vertex3DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
1984 filteringGroup3D->addChild(new Vertex3DTextureCase(m_context,
1999 wrapGroup3D->addChild(new Vertex3DTextureCase(m_context,