Lines Matching defs:Vertex2DArrayTextureCase
1129 class Vertex2DArrayTextureCase : public TestCase
1132 Vertex2DArrayTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT);
1133 ~Vertex2DArrayTextureCase (void);
1142 Vertex2DArrayTextureCase (const Vertex2DArrayTextureCase& other);
1143 Vertex2DArrayTextureCase& operator= (const Vertex2DArrayTextureCase& other);
1159 Vertex2DArrayTextureCase::Vertex2DArrayTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT)
1171 Vertex2DArrayTextureCase::~Vertex2DArrayTextureCase(void)
1173 Vertex2DArrayTextureCase::deinit();
1176 void Vertex2DArrayTextureCase::init (void)
1271 Vertex2DArrayTextureCase::deinit();
1276 void Vertex2DArrayTextureCase::deinit (void)
1288 float Vertex2DArrayTextureCase::calculateLod (const Mat3& transf, const Vec2& dstSize, int textureNdx) const
1308 Vertex2DArrayTextureCase::IterateResult Vertex2DArrayTextureCase::iterate (void)
1408 void Vertex2DArrayTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const
1455 void Vertex2DArrayTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const
1462 void Vertex2DArrayTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
1955 filteringGroup2DArray->addChild(new Vertex2DArrayTextureCase(m_context,
1968 wrapGroup2DArray->addChild(new Vertex2DArrayTextureCase(m_context,