Lines Matching refs:allLayouts
787 const deUint32 allLayouts = FEATURE_PACKED_LAYOUT|FEATURE_SHARED_LAYOUT|FEATURE_STD140_LAYOUT;
797 createRandomCaseGroup(randomGroup, m_context, "scalar_types", "Scalar types only, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused, 25, 0);
798 createRandomCaseGroup(randomGroup, m_context, "vector_types", "Scalar and vector types only, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|FEATURE_VECTORS, 25, 25);
799 createRandomCaseGroup(randomGroup, m_context, "basic_types", "All basic types, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags, 25, 50);
800 createRandomCaseGroup(randomGroup, m_context, "basic_arrays", "Arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_ARRAYS, 25, 50);
802 createRandomCaseGroup(randomGroup, m_context, "basic_instance_arrays", "Basic instance arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_INSTANCE_ARRAYS, 25, 75);
803 createRandomCaseGroup(randomGroup, m_context, "nested_structs", "Nested structs, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS, 25, 100);
804 createRandomCaseGroup(randomGroup, m_context, "nested_structs_arrays", "Nested structs, arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS|FEATURE_ARRAYS, 25, 150);
805 createRandomCaseGroup(randomGroup, m_context, "nested_structs_instance_arrays", "Nested structs, instance arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS|FEATURE_INSTANCE_ARRAYS, 25, 125);
806 createRandomCaseGroup(randomGroup, m_context, "nested_structs_arrays_instance_arrays", "Nested structs, instance arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS|FEATURE_ARRAYS|FEATURE_INSTANCE_ARRAYS, 25, 175);