Lines Matching refs:dst

231 static void getDistinctSamplerTypes (vector<glu::DataType>& dst, const glu::VarType& type)
236 if (glu::isDataTypeSampler(basicType) && std::find(dst.begin(), dst.end(), basicType) == dst.end())
237 dst.push_back(basicType);
240 getDistinctSamplerTypes(dst, type.getElementType());
246 getDistinctSamplerTypes(dst, structType.getMember(i).getType());
1032 bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
1034 bool getActiveUniformsiv (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
1066 void writeUniformDefinitions (std::ostringstream& dst) const;
1067 void writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const;
1068 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
1238 void UniformCase::writeUniformDefinitions (std::ostringstream& dst) const
1241 dst << glu::declare(m_uniformCollection->getStructType(i)) << ";\n";
1244 dst << "uniform " << glu::declare(m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str()) << ";\n";
1246 dst << "\n";
1303 dst << compareFuncs[compFuncNdx].definition << "\n";
1308 void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const
1311 dst << "compare_" << glu::getDataTypeName(getSamplerLookupReturnType(uniform.type)) << "(texture(" << uniform.name << ", vec" << getSamplerNumLookupDimensions(uniform.type) << "(0.0))";
1313 dst << "compare_" << glu::getDataTypeName(uniform.type) << "(" << uniform.name;
1315 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")";
1318 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const
1326 dst << "\t" << variableName << " *= ";
1327 writeUniformCompareExpr(dst, basicUniforms[i]);
1328 dst << ";\n";
1331 dst << "\t// UNUSED: " << basicUniforms[i].name << "\n";