Lines Matching defs:program

1046 	bool						renderTest								(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
1048 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
2065 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd)
2109 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
2155 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
2157 log << program;
2159 if (!program.isOk())
2165 GLU_CHECK_CALL(glUseProgram(program.getProgram()));
2167 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
2187 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2228 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2233 const deUint32 programGL = program.getProgram();
2331 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2422 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2426 const deUint32 programGL = program.getProgram();
2443 const bool success = getUniforms(values, basicUniforms, program.getProgram());
2473 const bool success = renderTest(basicUniforms, program, rnd);
2487 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2495 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2508 const deUint32 programGL = program.getProgram();
2560 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test");