Lines Matching defs:isUsedInShader
956 bool isUsedInShader;
972 , isUsedInShader (isUsedInShader_)
999 bool isUsedInShader;
1002 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); }
1004 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {}
1324 if (unif.isUsedInShader)
1502 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
1534 if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end())
1568 if (basicUniformReportsRef[i].isUsedInShader)
1611 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
1723 if (uniform.isUsedInShader)