Lines Matching defs:mode

21  * \brief Texture wrap mode tests.
240 // \note All of the following blocks are valid in LDR mode.
278 // If run in repeat mode, use conical style texture to avoid edge sample result have a huge difference when coordinate offset in allow range.
397 deUint32 mode;
408 deUint32 mode;
444 wrapModes[wrapS].mode,
445 wrapModes[wrapT].mode,
446 filteringModes[filter].mode, filteringModes[filter].mode,
468 bool enableRelaxedPrecisionRef = wrapModes[wrapS].mode == GL_REPEAT ||
469 wrapModes[wrapT].mode == GL_REPEAT ||
470 wrapModes[wrapS].mode == GL_MIRRORED_REPEAT ||
471 wrapModes[wrapT].mode == GL_MIRRORED_REPEAT;
474 wrapModes[wrapS].mode,
475 wrapModes[wrapT].mode,
476 filteringModes[filter].mode, filteringModes[filter].mode,
491 bool enableRelaxedPrecisionRef = wrapModes[wrapS].mode == GL_REPEAT ||
492 wrapModes[wrapT].mode == GL_REPEAT ||
493 wrapModes[wrapS].mode == GL_MIRRORED_REPEAT ||
494 wrapModes[wrapT].mode == GL_MIRRORED_REPEAT;
497 wrapModes[wrapS].mode,
498 wrapModes[wrapT].mode,
499 filteringModes[filter].mode, filteringModes[filter].mode,
547 bool enableRelaxedPrecisionRef = wrapModes[wrapS].mode == GL_REPEAT ||
548 wrapModes[wrapT].mode == GL_REPEAT ||
549 wrapModes[wrapS].mode == GL_MIRRORED_REPEAT ||
550 wrapModes[wrapT].mode == GL_MIRRORED_REPEAT;
554 wrapModes[wrapS].mode,
555 wrapModes[wrapT].mode,
556 filteringModes[filter].mode, filteringModes[filter].mode,
598 bool enableRelaxedPrecisionRef = wrapModes[wrapS].mode == GL_REPEAT ||
599 wrapModes[wrapT].mode == GL_REPEAT ||
600 wrapModes[wrapS].mode == GL_MIRRORED_REPEAT ||
601 wrapModes[wrapT].mode == GL_MIRRORED_REPEAT;
605 wrapModes[wrapS].mode,
606 wrapModes[wrapT].mode,
607 filteringModes[filter].mode, filteringModes[filter].mode,