Lines Matching refs:levelNdx
896 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
899 m_textures2d.back()->allocLevel(levelNdx);
901 m_texturesCube.back()->allocLevel((tcu::CubeFace)face, levelNdx);
903 m_textures2dArray.back()->allocLevel(levelNdx);
905 m_textures3d.back()->allocLevel(levelNdx);
907 int curCellSize = deMax32(1, GRID_CELL_SIZE >> levelNdx); // \note Scale grid cell size for mipmaps.
909 tcu::PixelBufferAccess access = is2dTex ? m_textures2d.back()->getLevel(levelNdx)
910 : isCubeTex ? m_texturesCube.back()->getLevelFace(levelNdx, (tcu::CubeFace)face)
911 : is2dArrayTex ? m_textures2dArray.back()->getLevel(levelNdx)
912 : m_textures3d.back()->getLevel(levelNdx);
1065 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++)
1067 if (texture->isLevelEmpty(levelNdx))
1070 tcu::ConstPixelBufferAccess access = texture->getLevel(levelNdx);
1076 context.texImage2D(GL_TEXTURE_2D, levelNdx, m_textureParams[texNdx].internalFormat, width, height, 0 /* border */, formatGl.format, formatGl.dataType, access.getDataPtr());
1091 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++)
1093 if (texture->isLevelEmpty((tcu::CubeFace)face, levelNdx))
1096 tcu::ConstPixelBufferAccess access = texture->getLevelFace(levelNdx, (tcu::CubeFace)face);
1102 context.texImage2D(s_cubeFaceTargets[face], levelNdx, m_textureParams[texNdx].internalFormat, width, height, 0 /* border */, formatGl.format, formatGl.dataType, access.getDataPtr());
1116 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++)
1118 if (texture->isLevelEmpty(levelNdx))
1121 tcu::ConstPixelBufferAccess access = texture->getLevel(levelNdx);
1129 context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, height, layers, 0 /* border */, formatGl.format, formatGl.dataType, access.getDataPtr());
1142 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++)
1144 if (texture->isLevelEmpty(levelNdx))
1147 tcu::ConstPixelBufferAccess access = texture->getLevel(levelNdx);
1155 context.texImage3D(GL_TEXTURE_3D, levelNdx, m_textureParams[texNdx].internalFormat, width, height, depth, 0 /* border */, formatGl.format, formatGl.dataType, access.getDataPtr());