Lines Matching defs:MultiTexShader
331 class MultiTexShader : public sglr::ShaderProgram
334 MultiTexShader (deUint32 randSeed,
357 MultiTexShader::MultiTexShader (deUint32 randSeed,
544 void MultiTexShader::setUniforms (sglr::Context& ctx, deUint32 program) const
561 void MultiTexShader::makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize)
609 void MultiTexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
620 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
741 MultiTexShader* m_shader;
976 m_shader = new MultiTexShader(rnd.getUint32(), m_numUnits, unitTypes, samplerTypes, texScales, texBiases, num2dArrayLayers);
1002 // First we do some tricks to make the LODs safer wrt. precision issues. See MultiTexShader::makeSafeLods().