Lines Matching refs:shaderID
312 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
315 shader.setUniforms(*ctx, shaderID);
316 renderTex(dst, shaderID, levelW, levelH);
403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
406 shader.setUniforms(*ctx, shaderID);
407 renderTex(dst, shaderID, levelSize, levelSize);
503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
506 shader.setUniforms(*ctx, shaderID);
507 renderTex(dst, shaderID, levelW, levelH);
604 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
607 shader.setUniforms(*ctx, shaderID);
608 renderTex(dst, shaderID, levelW, levelH);
1884 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1890 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
1891 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1932 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1938 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
1939 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1985 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
2011 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
2012 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
2060 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
2087 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
2088 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));