Lines Matching refs:m_numLevels

262 	int						m_numLevels;
271 , m_numLevels (numLevels)
298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
301 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
346 int m_numLevels;
354 , m_numLevels (numLevels)
381 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
384 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
445 int m_numLevels;
455 , m_numLevels (numLevels)
483 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
492 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
545 int m_numLevels;
555 , m_numLevels (numLevels)
583 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
586 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
668 for (int ndx = 0; ndx < m_numLevels; ndx++)
723 for (int ndx = 0; ndx < m_numLevels; ndx++)
768 for (int ndx = 0; ndx < m_numLevels; ndx++)
807 for (int ndx = 0; ndx < m_numLevels; ndx++)
859 vector<int> levels (m_numLevels);
861 for (int i = 0; i < m_numLevels; i++)
865 for (int ndx = 0; ndx < m_numLevels; ndx++)
920 vector<pair<int, tcu::CubeFace> > images (m_numLevels*6);
922 for (int ndx = 0; ndx < m_numLevels; ndx++)
983 for (int ndx = 0; ndx < m_numLevels; ndx++)
1040 for (int ndx = 0; ndx < m_numLevels; ndx++)
1086 DE_ASSERT(m_numLevels == 1);
1156 DE_ASSERT(m_numLevels == 1);
1225 for (int ndx = 0; ndx < m_numLevels; ndx++)
1239 for (int ndx = 0; ndx < m_numLevels; ndx++)
1299 for (int ndx = 0; ndx < m_numLevels; ndx++)
1317 for (int ndx = 0; ndx < m_numLevels; ndx++)
1384 DE_ASSERT(m_numLevels == 1);
1449 for (int ndx = 0; ndx < m_numLevels; ndx++)
1464 for (int ndx = 0; ndx < m_numLevels; ndx++)
1526 for (int ndx = 0; ndx < m_numLevels; ndx++)
1535 for (int ndx = 0; ndx < m_numLevels; ndx++)
1589 for (int ndx = 0; ndx < m_numLevels; ndx++)
1598 for (int ndx = 0; ndx < m_numLevels; ndx++)
1807 DE_ASSERT(m_numLevels == 1);
1896 for (int ndx = 0; ndx < m_numLevels; ndx++)
1944 for (int ndx = 0; ndx < m_numLevels; ndx++)
1995 for (int ndx = 0; ndx < m_numLevels; ndx++)
2015 for (int ndx = 0; ndx < m_numLevels; ndx++)
2069 for (int ndx = 0; ndx < m_numLevels; ndx++)
2091 for (int ndx = 0; ndx < m_numLevels; ndx++)
2135 glTexStorage2D(GL_TEXTURE_2D, m_numLevels, m_internalFormat, m_width, m_height);
2139 for (int ndx = 0; ndx < m_numLevels; ndx++)
2177 glTexStorage2D(GL_TEXTURE_CUBE_MAP, m_numLevels, m_internalFormat, m_size, m_size);
2181 for (int ndx = 0; ndx < m_numLevels; ndx++)
2222 glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers);
2226 for (int ndx = 0; ndx < m_numLevels; ndx++)
2263 glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth);
2267 for (int ndx = 0; ndx < m_numLevels; ndx++)
2324 DE_ASSERT(m_numLevels == 1);
2396 DE_ASSERT(m_numLevels == 1);
2479 DE_ASSERT(m_numLevels == 1);
2561 DE_ASSERT(m_numLevels == 1);
2642 DE_ASSERT(m_numLevels == 1);
2731 DE_ASSERT(m_numLevels == 1);
2841 DE_ASSERT(m_numLevels == 1);
3069 DE_ASSERT(m_numLevels == 1);
3158 for (int ndx = 0; ndx < m_numLevels; ndx++)
3205 for (int ndx = 0; ndx < m_numLevels; ndx++)
3253 for (int ndx = 0; ndx < m_numLevels; ndx++)
3267 for (int ndx = 0; ndx < m_numLevels; ndx++)
3323 for (int ndx = 0; ndx < m_numLevels; ndx++)
3337 for (int ndx = 0; ndx < m_numLevels; ndx++)
3393 DE_ASSERT(m_numLevels == 1);
3455 DE_ASSERT(m_numLevels == 1);