Lines Matching defs:levels
26 * - Randomly re-specify levels to eventually reach mipmap-complete texture.
859 vector<int> levels (m_numLevels);
862 levels[i] = i;
863 rnd.shuffle(levels.begin(), levels.end());
867 int levelNdx = levels[ndx];
1534 // Specify pixel data to all levels using glTexSubImage2D()
4502 int levels;
4517 int levels;
4538 int levels = tex2DSizes[ndx].levels;
4539 string name = string("2d_") + de::toString(width) + "x" + de::toString(height) + "_" + de::toString(levels) + "_levels";
4541 sizeGroup->addChild(new BasicTexStorage2DCase(m_context, name.c_str(), "", format, width, height, levels));
4548 int levels = cubeSizes[ndx].levels;
4549 string name = string("cube_") + de::toString(size) + "x" + de::toString(size) + "_" + de::toString(levels) + "_levels";
4551 sizeGroup->addChild(new BasicTexStorageCubeCase(m_context, name.c_str(), "", format, size, levels));
4601 int levels;
4618 int levels;
4641 int levels = tex2DArraySizes[ndx].levels;
4642 string name = string("2d_array_") + de::toString(width) + "x" + de::toString(height) + "x" + de::toString(layers) + "_" + de::toString(levels) + "_levels";
4644 sizeGroup->addChild(new BasicTexStorage2DArrayCase(m_context, name.c_str(), "", format, width, height, layers, levels));
4653 int levels = tex3DSizes[ndx].levels;
4654 string name = string("3d_") + de::toString(width) + "x" + de::toString(height) + "x" + de::toString(depth) + "_" + de::toString(levels) + "_levels";
4656 sizeGroup->addChild(new BasicTexStorage3DCase(m_context, name.c_str(), "", format, width, height, depth, levels));