Lines Matching defs:width
138 int width,
177 int width,
188 , m_width (width)
312 tcu::Surface renderedFrame (viewport.width, viewport.height);
317 int cellWidth = viewport.width / gridWidth;
321 if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
361 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
394 tcu::Surface referenceFrame (viewport.width, viewport.height);
395 tcu::Surface errorMask (viewport.width, viewport.height);
413 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
590 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
596 bool partitionX = partition && width > minWidth && rnd.getBool();
601 int split = width/2 + rnd.getInt(-width/4, +width/4);
603 randomPartition(dst, rnd, x+split, y, width-split, height);
608 randomPartition(dst, rnd, x, y, width, split);
609 randomPartition(dst, rnd, x, y+split, width, height-split);
612 dst.push_back(IVec4(x, y, width, height));
615 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
618 randomPartition(dst, rnd, 0, 0, width, height);
636 tcu::Surface renderedFrame (viewport.width, viewport.height);
639 if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
656 computeGridLayout(gridLayout, viewport.width, viewport.height);
707 tcu::Surface referenceFrame (viewport.width, viewport.height);
708 tcu::Surface errorMask (viewport.width, viewport.height);
794 Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height);
817 Texture2DGenMipmapCase::Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height)
823 , m_width (width)
893 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1090 int width,
1117 Texture3DMipmapCase::Texture3DMipmapCase (Context& context, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 format, int width, int height, int depth)
1125 , m_width (width)
1262 const int cellWidth = viewport.width / gridWidth;
1267 tcu::Surface renderedFrame (viewport.width, viewport.height);
1306 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
1341 tcu::Surface referenceFrame (viewport.width, viewport.height);
1342 tcu::Surface errorMask (viewport.width, viewport.height);
1360 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
1507 tcu::Surface renderedFrame (viewport.width, viewport.height);
1512 const int cellWidth = viewport.width / gridWidth;
1534 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
1555 tcu::Surface referenceFrame (viewport.width, viewport.height);
1556 tcu::Surface errorMask (viewport.width, viewport.height);
1574 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
1821 tcu::Surface renderedFrame (viewport.width, viewport.height);
1837 computeGridLayout(gridLayout, viewport.width, viewport.height);
1864 tcu::Surface referenceFrame (viewport.width, viewport.height);
1865 tcu::Surface errorMask (viewport.width, viewport.height);
2135 const int cellWidth = viewport.width / gridWidth;
2138 tcu::Surface renderedFrame (viewport.width, viewport.height);
2165 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
2187 tcu::Surface referenceFrame (viewport.width, viewport.height);
2188 tcu::Surface errorMask (viewport.width, viewport.height);
2206 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
2433 int width;
2445 int width;
2497 tex2DSizes[size].width, tex2DSizes[size].height));
2515 tex2DSizes[0].width, tex2DSizes[0].height));
2539 tex2DSizes[size].width, tex2DSizes[size].height));
2673 tex3DSizes[size].width, tex3DSizes[size].height, tex3DSizes[size].depth));
2691 tex3DSizes[0].width, tex3DSizes[0].height, tex3DSizes[0].depth));