Lines Matching defs:height

139 															 int						height);
178 int height)
189 , m_height (height)
312 tcu::Surface renderedFrame (viewport.width, viewport.height);
318 int cellHeight = viewport.height / gridHeight;
321 if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
362 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
394 tcu::Surface referenceFrame (viewport.width, viewport.height);
395 tcu::Surface errorMask (viewport.width, viewport.height);
414 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
590 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
597 bool partitionY = partition && height > minHeight && !partitionX;
602 randomPartition(dst, rnd, x, y, split, height);
603 randomPartition(dst, rnd, x+split, y, width-split, height);
607 int split = height/2 + rnd.getInt(-height/4, +height/4);
609 randomPartition(dst, rnd, x, y+split, width, height-split);
612 dst.push_back(IVec4(x, y, width, height));
615 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
618 randomPartition(dst, rnd, 0, 0, width, height);
636 tcu::Surface renderedFrame (viewport.width, viewport.height);
639 if (viewport.width < defViewportWidth/2 || viewport.height < defViewportHeight/2)
656 computeGridLayout(gridLayout, viewport.width, viewport.height);
707 tcu::Surface referenceFrame (viewport.width, viewport.height);
708 tcu::Surface errorMask (viewport.width, viewport.height);
794 Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height);
817 Texture2DGenMipmapCase::Texture2DGenMipmapCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, deUint32 format, deUint32 dataType, deUint32 hint, int width, int height)
824 , m_height (height)
893 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1091 int height,
1117 Texture3DMipmapCase::Texture3DMipmapCase (Context& context, const char* name, const char* desc, CoordType coordType, deUint32 minFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 format, int width, int height, int depth)
1126 , m_height (height)
1263 const int cellHeight = viewport.height / gridHeight;
1267 tcu::Surface renderedFrame (viewport.width, viewport.height);
1307 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
1341 tcu::Surface referenceFrame (viewport.width, viewport.height);
1342 tcu::Surface errorMask (viewport.width, viewport.height);
1361 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
1507 tcu::Surface renderedFrame (viewport.width, viewport.height);
1513 const int cellHeight = viewport.height / gridHeight;
1535 int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
1555 tcu::Surface referenceFrame (viewport.width, viewport.height);
1556 tcu::Surface errorMask (viewport.width, viewport.height);
1575 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
1821 tcu::Surface renderedFrame (viewport.width, viewport.height);
1837 computeGridLayout(gridLayout, viewport.width, viewport.height);
1864 tcu::Surface referenceFrame (viewport.width, viewport.height);
1865 tcu::Surface errorMask (viewport.width, viewport.height);
2136 const int cellHeight = viewport.height / gridHeight;
2138 tcu::Surface renderedFrame (viewport.width, viewport.height);
2166 int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
2187 tcu::Surface referenceFrame (viewport.width, viewport.height);
2188 tcu::Surface errorMask (viewport.width, viewport.height);
2207 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
2434 int height;
2446 int height;
2497 tex2DSizes[size].width, tex2DSizes[size].height));
2515 tex2DSizes[0].width, tex2DSizes[0].height));
2539 tex2DSizes[size].width, tex2DSizes[size].height));
2673 tex3DSizes[size].width, tex3DSizes[size].height, tex3DSizes[size].depth));
2691 tex3DSizes[0].width, tex3DSizes[0].height, tex3DSizes[0].depth));