Lines Matching refs:texCoord
186 vector<float> texCoord;
200 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
228 m_renderer.renderQuad(0, &texCoord[0], renderParams);
233 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
381 vector<float> texCoord;
395 computeQuadTexCoordCube(texCoord, face);
415 m_renderer.renderQuad(0, &texCoord[0], renderParams);
420 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
548 vector<float> texCoord;
557 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
578 m_renderer.renderQuad(0, &texCoord[0], renderParams);
582 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
705 vector<float> texCoord;
715 computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0,1,2));
736 m_renderer.renderQuad(0, &texCoord[0], renderParams);
740 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
852 vector<float> texCoord;
861 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
879 m_renderer.renderQuad(0, &texCoord[0], renderParams);
883 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
1003 vector<float> texCoord;
1013 computeQuadTexCoordCube(texCoord, face);
1032 m_renderer.renderQuad(0, &texCoord[0], renderParams);
1036 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams);
1122 vector<float> texCoord;
1124 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
1142 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D);
1149 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams);
1234 vector<float> texCoord;
1236 computeQuadTexCoordCube(texCoord, face);
1256 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE);
1261 sampleTexture(tcu::SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler));