Lines Matching refs:m_lookupSpec

457 	TextureLookupSpec		m_lookupSpec;
471 , m_lookupSpec (lookup)
493 Vec4 s = m_lookupSpec.maxCoord-m_lookupSpec.minCoord;
494 Vec4 b = m_lookupSpec.minCoord;
507 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias;
508 bool isGrad = functionHasGrad(m_lookupSpec.function);
513 float s = m_lookupSpec.maxLodBias-m_lookupSpec.minLodBias;
514 float b = m_lookupSpec.minLodBias;
527 Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX;
528 Vec3 sy = m_lookupSpec.maxDY-m_lookupSpec.minDY;
531 sx.x()/2.0f, sx.x()/2.0f, 0.f, m_lookupSpec.minDX.x(),
532 sx.y()/2.0f, sx.y()/2.0f, 0.0f, m_lookupSpec.minDX.y(),
533 sx.z()/2.0f, sx.z()/2.0f, 0.0f, m_lookupSpec.minDX.z(),
538 -sy.x()/2.0f, -sy.x()/2.0f, 0.f, m_lookupSpec.maxDY.x(),
539 -sy.y()/2.0f, -sy.y()/2.0f, 0.0f, m_lookupSpec.maxDY.y(),
540 -sy.z()/2.0f, -sy.z()/2.0f, 0.0f, m_lookupSpec.maxDY.z(),
570 bool useProj = functionHasProj(m_lookupSpec.function) && !functionHasGrad(m_lookupSpec.function) && !functionHasLod(m_lookupSpec.function);
572 m_lookupSpec.function); // LOD can vary significantly
573 float proj = useProj ? 1.0f / m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPROJ3 ? 2 : 3] : 1.0f;
598 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
599 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
649 DE_ASSERT(de::abs(m_lookupSpec.minCoord[2] - m_lookupSpec.maxCoord[2]) < 0.005);
650 DE_ASSERT(de::abs(m_lookupSpec.minCoord[0]) < de::abs(m_lookupSpec.minCoord[2]) && de::abs(m_lookupSpec.maxCoord[0]) < de::abs(m_lookupSpec.minCoord[2]));
651 DE_ASSERT(de::abs(m_lookupSpec.minCoord[1]) < de::abs(m_lookupSpec.minCoord[2]) && de::abs(m_lookupSpec.maxCoord[1]) < de::abs(m_lookupSpec.minCoord[2]));
653 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
654 tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
655 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
692 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
693 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
722 float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0];
723 float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1];
724 float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[0];
725 float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[1];
740 m_lookupParams.offset = m_lookupSpec.offset;
745 Function function = m_lookupSpec.function;
752 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias;
777 switch (m_lookupSpec.function)
859 if (m_lookupSpec.useOffset)
882 if (m_lookupSpec.useOffset)
891 op << m_lookupSpec.offset[ndx];
896 if (m_lookupSpec.useBias)