Lines Matching refs:depth
186 int depth;
195 , depth (0)
211 , depth (depth_)
667 float layerStep = 1.0f / (float)m_textureSpec.depth;
668 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth);
673 m_texture2DArray = new glu::Texture2DArray(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
706 int baseCellSize = de::min(de::min(m_textureSpec.width/2, m_textureSpec.height/2), m_textureSpec.depth/2);
708 m_texture3D = new glu::Texture3D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
724 float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[0];
725 float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[1];