Lines Matching refs:xyz
75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
81 case 0: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,1,2); break;
82 case 1: evalCtx.color.xyz() = evalCtx.coords.swizzle(3,2,1); break;
83 case 2: evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); break;
84 case 3: evalCtx.color.xyz() = evalCtx.coords.swizzle(2,1,0); break;
85 default: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,0,0); break;
183 // 0: xyz
192 << " case 0: res = coords.xyz; break;"
203 << " case int(0.0): res = coords.xyz; break;"
213 << " case 0: res = coords.xyz; break;"
223 << " case 0: res = coords.xyz; break;"
234 << " case 0: res = coords.xyz; break;"
260 << " case 0: res = coords.xyz; break;"
271 << " case 0: res = coords.xyz; break;"
283 << " case 0: res = coords.xyz; break;"
300 << " case 0: res = coords.xyz; break;"
316 << " case 0: res = coords.xyz; break;"
333 << " case 0: res = coords.xyz; break;"
346 << " case 0: res = coords.xyz; break;"
360 << " case 0: res = coords.xyz; break;"
375 << " case 0: res = coords.xyz; break;"
387 << " case 0: res = coords.xyz; break;"
401 << " case 0: res = coords.xyz; break;"
418 << " case 0: res = coords.xyz; break;"
439 << " case 0: res = coords.xyz; break;"
460 << " case 0: res = coords.xyz; break;"