Lines Matching refs:coords

217 			c.color.xyz() = c.coords.swizzle(0,1,2);
244 c.color.xyz() = c.coords.swizzle(0,1,2);
270 c.color.xyz() = c.coords.swizzle(3,2,1);
298 c.color.xyz() = c.coords.swizzle(1,2,0);
324 c.color.xyz() = c.coords.swizzle(2,1,0);
350 c.color.xyz() = c.coords.swizzle(2,1,0);
414 c.color.xyz() = c.coords.swizzle(2,0,3);
478 c.color.xyz() = c.coords.swizzle(2,0,3);
505 c.color.xyz() = c.coords.swizzle(0,1,2);
594 c.color.xyz() = c.coords.swizzle(0,1,2);
674 c.color.xyz() = c.coords.swizzle(0,1,2);
707 c.color.xyz() = c.coords.swizzle(0,1,2);
732 c.color.xyz() = c.coords.swizzle(3,2,1);
759 c.color.xyz() = c.coords.swizzle(3,2,1);
787 c.color.xyz() = c.coords.swizzle(3,2,1);
816 c.color.xyz() = c.coords.swizzle(0,2,3);
848 c.color.xyz() = c.coords.swizzle(0,2,3);
881 c.color.xyz() = c.coords.swizzle(0,2,3);
915 c.color.xyz() = c.coords.swizzle(2,1,0);
990 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f;
1025 c.color.xyz() = c.coords.swizzle(2,1,0);
1101 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f;
1129 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f))
1131 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f))
1160 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f))
1162 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f))
1196 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f))
1198 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f))
1231 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f))
1233 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f))
1917 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
1950 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
1980 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
2021 if (deFloatFloor(c.coords[1]+1.0f) == deFloatFloor(1.1f))
2063 if (deFloatFloor(c.coords[1]+1.0f) != deFloatFloor(1.1f))