Lines Matching defs:shaders
841 const char* shaders[] = {brokenShader, brokenShader};
842 glShaderSource(shader, 2, shaders, DE_NULL);
1433 GLuint shaders[2] = {0, 0};
1435 glGetAttachedShaders(program, DE_LENGTH_OF_ARRAY(shaders), &count, shaders);
1443 // shaders are the attached shaders?
1444 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) ||
1445 (shaders[0] == shaderFrag && shaders[1] == shaderVert)))
1447 m_testCtx.getLog() << TestLog::Message << "// ERROR: Expected {" << shaderVert << ", " << shaderFrag << "}; got {" << shaders[0] << ", " << shaders[1] << "}" << TestLog::EndMessage;
1455 GLuint shaders[2] = {0, 0};
1458 glGetAttachedShaders(program, 0, &count, shaders);
1467 glGetAttachedShaders(program, 1, &count, shaders);