Lines Matching defs:location
52 "layout(location = 0) out mediump vec4 fragColor;\n"
257 void verifyUniformValue1f (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, float x)
262 gl.glGetUniformfv(program, location, state);
282 void verifyUniformValue2f (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, float x, float y)
287 gl.glGetUniformfv(program, location, state);
310 void verifyUniformValue3f (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, float x, float y, float z)
315 gl.glGetUniformfv(program, location, state);
341 void verifyUniformValue4f (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, float x, float y, float z, float w)
346 gl.glGetUniformfv(program, location, state);
375 void verifyUniformValue1i (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, GLint x)
380 gl.glGetUniformiv(program, location, state);
400 void verifyUniformValue2i (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, GLint x, GLint y)
405 gl.glGetUniformiv(program, location, state);
428 void verifyUniformValue3i (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, GLint x, GLint y, GLint z)
433 gl.glGetUniformiv(program, location, state);
459 void verifyUniformValue4i (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
464 gl.glGetUniformiv(program, location, state);
493 void verifyUniformValue1ui (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, GLuint x)
498 gl.glGetUniformuiv(program, location, state);
518 void verifyUniformValue2ui (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, GLuint x, GLuint y)
523 gl.glGetUniformuiv(program, location, state);
546 void verifyUniformValue3ui (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, GLuint x, GLuint y, GLuint z)
551 gl.glGetUniformuiv(program, location, state);
577 void verifyUniformValue4ui (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
582 gl.glGetUniformuiv(program, location, state);
612 void verifyUniformValues (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, const GLfloat* values)
617 gl.glGetUniformfv(program, location, state);
635 void verifyUniformMatrixValues (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint program, GLint location, const GLfloat* values, bool transpose)
640 gl.glGetUniformfv(program, location, state);
1223 "layout(location = 0) out mediump vec4 fragColor;\n"
1506 "layout(location = 0) out mediump vec4 fragColor;"
1693 frag << "layout(location = 0) out mediump vec4 fragColor;\n";
1754 "layout(location = 0) out mediump vec4 fragColor;"
1968 "layout(location = 0) out highp vec4 fragColor;\n"
2086 "layout(location = 0) out mediump vec4 fragColor;"
3025 "layout(location = 0) out mediump vec4 fragColor;"
3048 GLint location;
3050 location = glGetUniformLocation(program,"floatUniform");
3051 glUniform1f(location, 1.0f);
3052 verifyUniformValue1f(m_testCtx, *this, program, location, 1.0f);
3054 location = glGetUniformLocation(program,"float2Uniform");
3055 glUniform2f(location, 1.0f, 2.0f);
3056 verifyUniformValue2f(m_testCtx, *this, program, location, 1.0f, 2.0f);
3058 location = glGetUniformLocation(program,"float3Uniform");
3059 glUniform3f(location, 1.0f, 2.0f, 3.0f);
3060 verifyUniformValue3f(m_testCtx, *this, program, location, 1.0f, 2.0f, 3.0f);
3062 location = glGetUniformLocation(program,"float4Uniform");
3063 glUniform4f(location, 1.0f, 2.0f, 3.0f, 4.0f);
3064 verifyUniformValue4f(m_testCtx, *this, program, location, 1.0f, 2.0f, 3.0f, 4.0f);
3096 "layout(location = 0) out mediump vec4 fragColor;"
3119 GLint location;
3121 location = glGetUniformLocation(program,"intUniform");
3122 glUniform1i(location, 1);
3123 verifyUniformValue1i(m_testCtx, *this, program, location, 1);
3125 location = glGetUniformLocation(program,"int2Uniform");
3126 glUniform2i(location, 1, 2);
3127 verifyUniformValue2i(m_testCtx, *this, program, location, 1, 2);
3129 location = glGetUniformLocation(program,"int3Uniform");
3130 glUniform3i(location, 1, 2, 3);
3131 verifyUniformValue3i(m_testCtx, *this, program, location, 1, 2, 3);
3133 location = glGetUniformLocation(program,"int4Uniform");
3134 glUniform4i(location, 1, 2, 3, 4);
3135 verifyUniformValue4i(m_testCtx, *this, program, location, 1, 2, 3, 4);
3167 "layout(location = 0) out mediump vec4 fragColor;"
3190 GLint location;
3192 location = glGetUniformLocation(program,"uintUniform");
3193 glUniform1ui(location, 1);
3194 verifyUniformValue1ui(m_testCtx, *this, program, location, 1);
3196 location = glGetUniformLocation(program,"uint2Uniform");
3197 glUniform2ui(location, 1, 2);
3198 verifyUniformValue2ui(m_testCtx, *this, program, location, 1, 2);
3200 location = glGetUniformLocation(program,"uint3Uniform");
3201 glUniform3ui(location, 1, 2, 3);
3202 verifyUniformValue3ui(m_testCtx, *this, program, location, 1, 2, 3);
3204 location = glGetUniformLocation(program,"uint4Uniform");
3205 glUniform4ui(location, 1, 2, 3, 4);
3206 verifyUniformValue4ui(m_testCtx, *this, program, location, 1, 2, 3, 4);
3239 "layout(location = 0) out mediump vec4 fragColor;"
3262 GLint location;
3266 location = glGetUniformLocation(program,"boolUniform");
3267 glUniform1i(location, 1);
3268 verifyUniformValue1i(m_testCtx, *this, program, location, 1);
3270 location = glGetUniformLocation(program,"bool2Uniform");
3271 glUniform2i(location, 1, 2);
3272 verifyUniformValue2i(m_testCtx, *this, program, location, 1, 1);
3274 location = glGetUniformLocation(program,"bool3Uniform");
3275 glUniform3i(location, 0, 1, 2);
3276 verifyUniformValue3i(m_testCtx, *this, program, location, 0, 1, 1);
3278 location = glGetUniformLocation(program,"bool4Uniform");
3279 glUniform4i(location, 1, 0, 1, -1);
3280 verifyUniformValue4i(m_testCtx, *this, program, location, 1, 0, 1, 1);
3284 location = glGetUniformLocation(program,"boolUniform");
3285 glUniform1f(location, 1.0f);
3286 verifyUniformValue1i(m_testCtx, *this, program, location, 1);
3288 location = glGetUniformLocation(program,"bool2Uniform");
3289 glUniform2f(location, 1.0f, 0.1f);
3290 verifyUniformValue2i(m_testCtx, *this, program, location, 1, 1);
3292 location = glGetUniformLocation(program,"bool3Uniform");
3293 glUniform3f(location, 0.0f, 0.1f, -0.1f);
3294 verifyUniformValue3i(m_testCtx, *this, program, location, 0, 1, 1);
3296 location = glGetUniformLocation(program,"bool4Uniform");
3297 glUniform4f(location, 1.0f, 0.0f, 0.1f, -0.9f);
3298 verifyUniformValue4i(m_testCtx, *this, program, location, 1, 0, 1, 1);
3327 "layout(location = 0) out mediump vec4 fragColor;"
3350 GLint location;
3352 location = glGetUniformLocation(program,"uniformSampler");
3353 glUniform1i(location, 1);
3354 verifyUniformValue1i(m_testCtx, *this, program, location, 1);
3390 "layout(location = 0) out mediump vec4 fragColor;"
3413 GLint location;
3424 location = glGetUniformLocation(program,"arrayUniform");
3425 glUniform1fv(location, 5, uniformValue);
3435 location = glGetUniformLocation(program,"array2Uniform");
3436 glUniform2fv(location, 5, uniformValue);
3446 location = glGetUniformLocation(program,"array3Uniform");
3447 glUniform3fv(location, 5, uniformValue);
3457 location = glGetUniformLocation(program,"array4Uniform");
3458 glUniform4fv(location, 5, uniformValue);
3497 "layout(location = 0) out mediump vec4 fragColor;"
3520 GLint location;
3532 location = glGetUniformLocation(program,"mat2Uniform");
3533 glUniformMatrix2fv(location, 1, GL_FALSE, matrixValues);
3534 verifyUniformMatrixValues<2>(m_testCtx, *this, program, location, matrixValues, false);
3535 glUniformMatrix2fv(location, 1, GL_TRUE, matrixValues);
3536 verifyUniformMatrixValues<2>(m_testCtx, *this, program, location, matrixValues, true);
3538 location = glGetUniformLocation(program,"mat3Uniform");
3539 glUniformMatrix3fv(location, 1, GL_FALSE, matrixValues);
3540 verifyUniformMatrixValues<3>(m_testCtx, *this, program, location, matrixValues, false);
3541 glUniformMatrix3fv(location, 1, GL_TRUE, matrixValues);
3542 verifyUniformMatrixValues<3>(m_testCtx, *this, program, location, matrixValues, true);
3544 location = glGetUniformLocation(program,"mat4Uniform");
3545 glUniformMatrix4fv(location, 1, GL_FALSE, matrixValues);
3546 verifyUniformMatrixValues<4>(m_testCtx, *this, program, location, matrixValues, false);
3547 glUniformMatrix4fv(location, 1, GL_TRUE, matrixValues);
3548 verifyUniformMatrixValues<4>(m_testCtx, *this, program, location, matrixValues, true);