Lines Matching refs:UVec2
630 ShaderUintPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase);
646 tcu::UVec2 m_rangeA;
647 tcu::UVec2 m_rangeB;
661 ShaderUintPrecisionCase::ShaderUintPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase)
835 using tcu::UVec2;
847 tcu::UVec2 fullRange32U (0u, 0xffffffffu);
848 tcu::UVec2 fullRange16U (0u, 0xffffu);
849 tcu::UVec2 fullRange8U (0u, 0xffu);
908 tcu::UVec2 rangeA;
909 tcu::UVec2 rangeB;
916 { "highp_div", "in0 / in1", div<deUint32>, glu::PRECISION_HIGHP, 32, fullRange32U, UVec2(1u, 10000u) },
920 { "mediump_div", "in0 / in1", div<deUint32>, glu::PRECISION_MEDIUMP, 16, fullRange16U, UVec2(1, 1000u) },
924 { "lowp_div", "in0 / in1", div<deUint32>, glu::PRECISION_LOWP, 8, fullRange8U, UVec2(1, 50u) }