Lines Matching defs:inputs
757 ShaderValue inputs[MAX_INPUTS];
801 // Compute precision for inputs.
804 bool isBoolVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4);
805 bool isIntVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_INT, TYPE_INT_VEC4);
806 bool isUintVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_UINT, TYPE_UINT_VEC4);
850 // Expression inputs.
854 DataType inType = m_spec.inputs[i].type;
1062 const ShaderValue& v = m_spec.inputs[inputNdx];
2239 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
2329 shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f);
2330 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
2331 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
2397 shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);