Lines Matching refs:numIters
190 static ShaderEvalFunc getLoopEvalFunc (int numIters)
192 switch (numIters % 4)
484 int numIters = 3; // actual number of iterations
523 numIters = 0;
528 numIters = 0;
533 numIters = 1;
538 numIters = 2;
549 numIters = 2 * iterCount;
555 numIters = 2 * iterCount;
561 numIters = 0;
567 numIters = 1;
576 numIters = iterCount - 1;
585 numIters = 0;
590 numIters = iterCount - 1;
595 numIters = 2;
600 numIters = 1;
613 numIters = 2;
623 numIters = iterCount = 101;
629 numIters = 5;
636 numIters = 2 * iterCount;
645 numIters = 3 * iterCount;
656 numIters = 2;
666 numIters = iterCount;
694 numIters = 0;
699 numIters = 0;
704 numIters = 1;
709 numIters = 2;
720 numIters = 2 * iterCount;
726 numIters = 2 * iterCount;
732 numIters = 0;
738 numIters = 1;
748 numIters = iterCount - 1;
757 numIters = 0;
762 numIters = iterCount - 1;
767 numIters = 2;
772 numIters = 1;
777 numIters = iterCount - 1;
788 numIters = 2;
799 numIters = iterCount = 101;
805 numIters = iterCount - 1;
812 numIters = 2 * iterCount;
823 numIters = 2 * iterCount;
836 numIters = 2;
847 numIters = iterCount;
878 numIters = 0;
883 numIters = 0;
888 numIters = 1;
893 numIters = 2;
904 numIters = 2 * iterCount;
910 numIters = 2 * iterCount;
920 numIters = 1;
930 numIters = iterCount - 1;
939 numIters = 0;
944 numIters = iterCount - 1;
949 numIters = 2;
954 numIters = 1;
964 numIters = iterCount + 1;
970 numIters = 2;
981 numIters = iterCount = 101;
987 numIters = 5;
994 numIters = 2 * iterCount;
1006 numIters = 3 * iterCount;
1021 numIters = 2;
1033 numIters = iterCount;
1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters);