Lines Matching refs:loopCase
92 static const char* getLoopCaseName (LoopCase loopCase)
126 DE_ASSERT(deInBounds32((int)loopCase, 0, LOOPCASE_LAST));
127 return s_names[(int)loopCase];
442 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
476 if (loopCase == LOOPCASE_SELECT_ITERATION_COUNT)
480 if (loopCase == LOOPCASE_101_ITERATIONS)
520 switch (loopCase)
691 switch (loopCase)
875 switch (loopCase)
1195 for (int loopCase = 0; loopCase < LOOPCASE_LAST; loopCase++)
1197 const char* loopCaseName = getLoopCaseName((LoopCase)loopCase);
1200 if ((loopCase == LOOPCASE_NO_ITERATIONS) && (loopType == LOOPTYPE_DO_WHILE))
1211 group->addChild(createSpecialLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));