Lines Matching refs:isVertexCase

209 								ShaderLoopCase			(Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
220 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource)
221 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
244 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
248 std::ostringstream& op = isVertexCase ? vtx : frag;
260 if (isVertexCase)
304 if (isVertexCase)
313 if (isVertexCase)
320 if (isVertexCase)
408 if (isVertexCase)
438 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
442 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType)
446 std::ostringstream& op = isVertexCase ? vtx : frag;
459 if (isVertexCase)
497 if (isVertexCase)
503 if (isVertexCase)
1060 if (isVertexCase)
1126 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1184 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX);
1188 group->addChild(createGenericLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopType)loopType, (LoopCountType)loopCountType, (Precision)precision, loopDataType));
1207 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX);
1211 group->addChild(createSpecialLoopCase(m_context, name.c_str(), desc.c_str(), isVertexCase, (LoopCase)loopCase, (LoopType)loopType, (LoopCountType)loopCountType));