Lines Matching defs:value
66 FormatArgument (const char* name, const std::string& value);
75 FormatArgument::FormatArgument (const char* name, const std::string& value)
77 , m_value (value)
591 // Invariant value can be calculated using unrelated value
676 group->addChild(new BasicInvarianceTest(m_context, "loop_0", "Invariant value set using a loop",
683 " ${IN_PREC} vec4 value = a_input;\n"
687 " value *= ${LOOP_MULTIPLIER};\n"
688 " v_unrelated += value;\n"
690 " gl_Position = vec4(value.xyz / ${LOOP_NORM_LITERAL} + a_input.xyz * 0.1, 1.0);\n"
698 " ${IN_PREC} vec4 value = a_input;\n"
702 " value *= ${LOOP_MULTIPLIER};\n"
704 " gl_Position = vec4(value.xyz / ${LOOP_NORM_LITERAL} + a_input.xyz * 0.1, 1.0);\n"
707 group->addChild(new BasicInvarianceTest(m_context, "loop_1", "Invariant value set using a loop",
714 " ${IN_PREC} vec4 value = a_input;\n"
717 " value *= ${LOOP_MULTIPLIER};\n"
719 " v_unrelated = value;\n"
721 " gl_Position = vec4(value.xyz / ${LOOP_NORM_LITERAL} + a_input.xyz * 0.1, 1.0);\n"
729 " ${IN_PREC} vec4 value = a_input;\n"
733 " value *= ${LOOP_MULTIPLIER};\n"
735 " gl_Position = vec4(value.xyz / ${LOOP_NORM_LITERAL} + a_input.xyz * 0.1, 1.0);\n"
738 group->addChild(new BasicInvarianceTest(m_context, "loop_2", "Invariant value set using a loop",
745 " ${IN_PREC} vec4 value = a_input;\n"
749 " value *= ${LOOP_MULTIPLIER};\n"
751 " gl_Position = a_input + 0.05 * vec4(fract(value.xyz / 1.0e${LOOP_NORM_FRACT_EXP}), 1.0);\n"
753 " v_unrelated = value + a_input;\n"
762 " ${IN_PREC} vec4 value = a_input;\n"
766 " value *= ${LOOP_MULTIPLIER};\n"
768 " gl_Position = a_input + 0.05 * vec4(fract(value.xyz / 1.0e${LOOP_NORM_FRACT_EXP}), 1.0);\n"
774 group->addChild(new BasicInvarianceTest(m_context, "loop_3", "Invariant value set using a loop",
781 " ${IN_PREC} vec4 value = a_input;\n"
786 " value *= ${LOOP_MULTIPLIER};\n"
787 " gl_Position += vec4(value.xyz / ${SUM_LOOP_NORM_LITERAL} + a_input.xyz * 0.1, 1.0);\n"
797 " ${IN_PREC} vec4 value = a_input;\n"
802 " value *= ${LOOP_MULTIPLIER};\n"
803 " gl_Position += vec4(value.xyz / ${SUM_LOOP_NORM_LITERAL} + a_input.xyz * 0.1, 1.0);\n"
807 group->addChild(new BasicInvarianceTest(m_context, "loop_4", "Invariant value set using a loop",