Lines Matching refs:mantissaBits
427 const int mantissaBits = getMinMantissaBits(precision);
428 const deUint32 maxUlpDiff = (1u<<(23-mantissaBits))-1u;
646 const int mantissaBits = getMinMantissaBits(precision);
647 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
648 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
717 const int mantissaBits = getMinMantissaBits(precision);
729 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(de::max(mantissaBits - bitsLost, 0));
769 const int mantissaBits = getMinMantissaBits(precision);
770 const deUint32 mantissaMask = ~getMaxUlpDiffFromBits(mantissaBits) & ((1u<<23)-1u);
850 const int mantissaBits = getMinMantissaBits(precision);
851 const deUint32 mantissaMask = ~getMaxUlpDiffFromBits(mantissaBits) & ((1u<<23)-1u);
947 const int mantissaBits = getMinMantissaBits(precision);
948 const int maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits);
1098 const int mantissaBits = getMinMantissaBits(precision);
1099 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
1100 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
1206 const int mantissaBits = getMinMantissaBits(precision);
1207 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
1208 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
1334 const int mantissaBits = getMinMantissaBits(precision);
1335 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
1336 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
1432 const int mantissaBits = getMinMantissaBits(precision);
1433 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(mantissaBits); // ULP diff for rounded integer value.
1434 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
1550 const int mantissaBits = getMinMantissaBits(precision);
1551 const float eps = getEpsFromBits(1.0f, mantissaBits); // epsilon for rounding bounds
1562 const deUint32 maxUlpDiff = getMaxUlpDiffFromBits(de::max(0, mantissaBits-bitsLost)); // ULP diff for rounded integer value.