Lines Matching defs:context
154 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
178 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
179 : TestCase (context, name, description)
385 AbsCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
386 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "abs", shaderType)
467 SignCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
468 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "sign", shaderType)
573 RoundEvenCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
574 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
684 ModfCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
685 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "modf", shaderType)
750 IsnanCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
751 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isnan", shaderType)
831 IsinfCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
832 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isinf", shaderType)
912 FloatBitsToUintIntCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned)
913 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), outIsSigned ? "floatBitsToInt" : "floatBitsToUint", shaderType)
972 FloatBitsToIntCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
973 : FloatBitsToUintIntCase(context, baseType, precision, shaderType, true)
981 FloatBitsToUintCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
982 : FloatBitsToUintIntCase(context, baseType, precision, shaderType, false)
990 BitsToFloatCase (Context& context, glu::DataType baseType, glu::ShaderType shaderType)
991 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c_str(), glu::isDataTypeIntOrIVec(baseType) ? "intBitsToFloat" : "uintBitsToFloat", shaderType)
1040 FloorCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1041 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "floor", shaderType)
1136 TruncCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1137 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "trunc", shaderType)
1244 RoundCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1245 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "round", shaderType)
1372 CeilCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1373 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "ceil", shaderType)
1477 FractCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1478 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "fract", shaderType)
1586 ShaderCommonFunctionTests::ShaderCommonFunctionTests (Context& context)
1587 : TestCaseGroup(context, "common", "Common function tests")