Lines Matching defs:positions
328 const float positions[] =
338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
425 const float positions[] =
434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
643 const float positions[] =
653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]);
729 void renderReference (const tcu::PixelBufferAccess& dst, const int numVertices, const deUint16* const indices, const tcu::Vec4* const positions, const tcu::Vec4* const colors, const int subpixelBits);
842 // Compute positions.
953 void VertexIDCase::renderReference (const tcu::PixelBufferAccess& dst, const int numVertices, const deUint16* const indices, const tcu::Vec4* const positions, const tcu::Vec4* const colors, const int subpixelBits)
965 attribs[0].pointer = positions;
1049 // Use indices to re-map positions.
1072 // Use indices to re-map positions.