Lines Matching refs:GLU_CHECK_CALL

150 	GLU_CHECK_CALL(glUseProgram(program.getProgram()));
169 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc));
171 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));
173 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6));
174 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc));
208 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &m_format));
209 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &m_type));
231 GLU_CHECK_CALL(glGenRenderbuffers(1, &renderbuffer));
232 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer));
233 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, m_width, m_height));
237 GLU_CHECK_CALL(glGenRenderbuffers(1, &renderbuffer));
238 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer));
239 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, m_width, m_height));
244 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
245 GLU_CHECK_CALL(glGenFramebuffers(1, &framebuffer));
246 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer));
247 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer));
256 GLU_CHECK_CALL(glViewport(0, 0, reference.getWidth(), reference.getHeight()));
268 GLU_CHECK_CALL(glClearColor(red, green, blue, alpha));
271 GLU_CHECK_CALL(glClearBufferfv(GL_COLOR, 0, color));
287 GLU_CHECK_CALL(glClearBufferiv(GL_COLOR, 0, color));
301 GLU_CHECK_CALL(glClearBufferuiv(GL_COLOR, 0, color));
318 GLU_CHECK_CALL(glReadPixels(0, 0, m_width, m_height, m_format, m_type, &(pixelData[0])));
321 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
324 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
338 GLU_CHECK_CALL(glPixelStorei(GL_PACK_ALIGNMENT, m_alignment));
341 GLU_CHECK_CALL(glPixelStorei(GL_PACK_ROW_LENGTH, m_rowLength));
344 GLU_CHECK_CALL(glPixelStorei(GL_PACK_SKIP_ROWS, m_skipRows));
347 GLU_CHECK_CALL(glPixelStorei(GL_PACK_SKIP_PIXELS, m_skipPixels));
350 GLU_CHECK_CALL(glViewport(0, 0, m_width, m_height));