Lines Matching refs:positionLoc

371 		const GLint					positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
390 gl.enableVertexAttribArray (positionLoc);
391 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
411 gl.disableVertexAttribArray (positionLoc);
501 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
518 gl.enableVertexAttribArray (positionLoc);
535 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
565 gl.disableVertexAttribArray (positionLoc);
620 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
637 gl.enableVertexAttribArray (positionLoc);
644 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
661 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
676 gl.disableVertexAttribArray (positionLoc);
772 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
788 gl.enableVertexAttribArray (positionLoc);
794 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
813 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
830 gl.disableVertexAttribArray (positionLoc);
885 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
901 gl.enableVertexAttribArray (positionLoc);
907 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
926 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
943 gl.disableVertexAttribArray (positionLoc);
1002 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1018 gl.enableVertexAttribArray (positionLoc);
1023 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
1040 gl.disableVertexAttribArray (positionLoc);
1124 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1139 gl.enableVertexAttribArray (positionLoc);
1151 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]);
1167 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]);
1177 gl.disableVertexAttribArray (positionLoc);