Lines Matching refs:unif
392 GLint unif = glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4
393 if (unif == -1)
401 glGetUniformfv (-1, unif, ¶ms[0]);
406 glGetUniformfv (shader, unif, ¶ms[0]);
411 glGetUniformfv (programEmpty, unif, ¶ms[0]);
428 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); // ivec4
429 if (unif == -1)
437 glGetUniformiv (-1, unif, ¶ms[0]);
442 glGetUniformiv (shader, unif, ¶ms[0]);
447 glGetUniformiv (programEmpty, unif, ¶ms[0]);
464 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4
465 if (unif == -1)
473 glGetUniformuiv (-1, unif, ¶ms[0]);
478 glGetUniformuiv (shader, unif, ¶ms[0]);
483 glGetUniformuiv (programEmpty, unif, ¶ms[0]);