Lines Matching refs:params
94 GLboolean params = GL_FALSE;
95 glGetBooleanv(-1, ¶ms);
102 GLfloat params = 0.0f;
103 glGetFloatv(-1, ¶ms);
110 GLint params = -1;
111 glGetIntegerv(-1, ¶ms);
118 GLint64 params = -1;
119 glGetInteger64v(-1, ¶ms);
313 GLint params[1] = { -1 };
316 glGetProgramiv(program, -1, ¶ms[0]);
321 glGetProgramiv(-1, GL_LINK_STATUS, ¶ms[0]);
326 glGetProgramiv(shader, GL_LINK_STATUS, ¶ms[0]);
363 GLfloat params[1] = { 0.0f };
366 glGetTexParameterfv (-1, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
368 glGetTexParameterfv (GL_TEXTURE_2D, -1, ¶ms[0]);
370 glGetTexParameterfv (-1, -1, ¶ms[0]);
376 GLint params[1] = { 0 };
379 glGetTexParameteriv (-1, GL_TEXTURE_MAG_FILTER, ¶ms[0]);
381 glGetTexParameteriv (GL_TEXTURE_2D, -1, ¶ms[0]);
383 glGetTexParameteriv (-1, -1, ¶ms[0]);
398 GLfloat params[4] = { 0.0f };
401 glGetUniformfv (-1, unif, ¶ms[0]);
406 glGetUniformfv (shader, unif, ¶ms[0]);
411 glGetUniformfv (programEmpty, unif, ¶ms[0]);
416 glGetUniformfv (program.getProgram(), -1, ¶ms[0]);
434 GLint params[4] = { 0 };
437 glGetUniformiv (-1, unif, ¶ms[0]);
442 glGetUniformiv (shader, unif, ¶ms[0]);
447 glGetUniformiv (programEmpty, unif, ¶ms[0]);
452 glGetUniformiv (program.getProgram(), -1, ¶ms[0]);
470 GLuint params[4] = { 0 };
473 glGetUniformuiv (-1, unif, ¶ms[0]);
478 glGetUniformuiv (shader, unif, ¶ms[0]);
483 glGetUniformuiv (programEmpty, unif, ¶ms[0]);
488 glGetUniformuiv (program.getProgram(), -1, ¶ms[0]);
576 GLint params = -1;
586 glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, ¶ms);
591 glGetActiveUniformBlockiv(program.getProgram(), 0, -1, ¶ms);
688 GLfloat params = 0.0f;
691 glGetVertexAttribfv(0, -1, ¶ms);
698 glGetVertexAttribfv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶ms);
704 GLint params = -1;
707 glGetVertexAttribiv(0, -1, ¶ms);
714 glGetVertexAttribiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶ms);
720 GLint params = -1;
723 glGetVertexAttribIiv(0, -1, ¶ms);
730 glGetVertexAttribIiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶ms);
736 GLuint params = (GLuint)-1;
739 glGetVertexAttribIuiv(0, -1, ¶ms);
746 glGetVertexAttribIuiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, ¶ms);
789 GLint params = -1;
795 glGetBufferParameteriv(-1, GL_BUFFER_SIZE, ¶ms);
797 glGetBufferParameteriv(GL_ARRAY_BUFFER, -1, ¶ms);
799 glGetBufferParameteriv(-1, -1, ¶ms);
805 glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, ¶ms);
813 GLint64 params = -1;
819 glGetBufferParameteri64v(-1, GL_BUFFER_SIZE, ¶ms);
821 glGetBufferParameteri64v(GL_ARRAY_BUFFER , -1, ¶ms);
823 glGetBufferParameteri64v(-1, -1, ¶ms);
829 glGetBufferParameteri64v(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, ¶ms);
837 GLvoid* params = DE_NULL;
843 glGetBufferPointerv(GL_ARRAY_BUFFER, -1, ¶ms);
845 glGetBufferPointerv(-1, GL_BUFFER_MAP_POINTER, ¶ms);
851 glGetBufferPointerv(GL_ARRAY_BUFFER, GL_BUFFER_MAP_POINTER, ¶ms);
859 GLint params[1] = { -1 };
877 glGetFramebufferAttachmentParameteriv(-1, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, ¶ms[0]); // TYPE is GL_RENDERBUFFER
882 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, ¶ms[0]); // TYPE is GL_RENDERBUFFER
885 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // TYPE is GL_FRAMEBUFFER_DEFAULT
891 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]);
896 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // TYPE is GL_NONE
898 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, ¶ms[0]); // TYPE is GL_NONE
903 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // A FBO is bound so GL_BACK is invalid
906 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, ¶ms[0]); // Default framebuffer is bound so GL_COLOR_ATTACHMENT0 is invalid
914 GLint params[1] = { -1 };
920 glGetRenderbufferParameteriv(-1, GL_RENDERBUFFER_WIDTH, ¶ms[0]);
925 glGetRenderbufferParameteriv(GL_RENDERBUFFER, -1, ¶ms[0]);
935 GLint params[16];
937 deMemset(¶ms[0], 0xcd, sizeof(params));
940 glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, -1, ¶ms[0]);
945 glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8, -1, 16, ¶ms[0]);
954 glGetInternalformativ (GL_RENDERBUFFER, GL_RG8_SNORM, GL_NUM_SAMPLE_COUNTS, 16, ¶ms[0]);
958 glGetInternalformativ (GL_RENDERBUFFER, GL_COMPRESSED_RGB8_ETC2, GL_NUM_SAMPLE_COUNTS, 16, ¶ms[0]);
964 glGetInternalformativ (-1, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, ¶ms[0]);
966 glGetInternalformativ (GL_FRAMEBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, ¶ms[0]);
971 glGetInternalformativ (GL_TEXTURE_2D, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 16, ¶ms[0]);
981 GLint params = -1;
984 glGetQueryiv (GL_ANY_SAMPLES_PASSED, -1, ¶ms);
986 glGetQueryiv (-1, GL_CURRENT_QUERY, ¶ms);
988 glGetQueryiv (-1, -1, ¶ms);
994 GLuint params = -1;
999 glGetQueryObjectuiv (-1, GL_QUERY_RESULT_AVAILABLE, ¶ms);
1002 glGetQueryObjectuiv (id, GL_QUERY_RESULT_AVAILABLE, ¶ms);
1010 glGetQueryObjectuiv (id, -1, ¶ms);
1017 glGetQueryObjectuiv (id, GL_QUERY_RESULT_AVAILABLE, ¶ms);