Lines Matching refs:vec4_v
58 "uniform mediump vec4 vec4_v;\n"
62 " gl_Position = mat4_v * vec4_v;\n"
790 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
796 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
804 glUniform1f(vec4_v, 0.0f);
806 glUniform2f(vec4_v, 0.0f, 0.0f);
808 glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f);
810 glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f);
885 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
891 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
901 glUniform1fv(vec4_v, 1, &data[0]);
903 glUniform2fv(vec4_v, 1, &data[0]);
905 glUniform3fv(vec4_v, 1, &data[0]);
907 glUniform4fv(vec4_v, 1, &data[0]);
965 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
968 if (vec4_v == -1)
978 glUniform1fv(vec4_v, 2, &data[0]);
980 glUniform2fv(vec4_v, 2, &data[0]);
982 glUniform3fv(vec4_v, 2, &data[0]);
984 glUniform4fv(vec4_v, 2, &data[0]);
1012 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1018 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1050 glUniform1i(vec4_v, 0);
1052 glUniform2i(vec4_v, 0, 0);
1054 glUniform3i(vec4_v, 0, 0, 0);
1056 glUniform4i(vec4_v, 0, 0, 0, 0);
1117 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1123 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1145 glUniform1iv(vec4_v, 1, &data[0]);
1147 glUniform2iv(vec4_v, 1, &data[0]);
1149 glUniform3iv(vec4_v, 1, &data[0]);
1151 glUniform4iv(vec4_v, 1, &data[0]);
1254 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1260 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1292 glUniform1ui(vec4_v, 0);
1294 glUniform2ui(vec4_v, 0, 0);
1296 glUniform3ui(vec4_v, 0, 0, 0);
1298 glUniform4ui(vec4_v, 0, 0, 0, 0);
1365 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1371 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1393 glUniform1uiv(vec4_v, 1, &data[0]);
1395 glUniform2uiv(vec4_v, 1, &data[0]);
1397 glUniform3uiv(vec4_v, 1, &data[0]);
1399 glUniform4uiv(vec4_v, 1, &data[0]);