Lines Matching refs:mat4_v
59 "uniform mediump mat4 mat4_v;\n"
62 " gl_Position = mat4_v * vec4_v;\n"
1522 GLint mat4_v = glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
1526 if (mat4_v == -1 || sampler_f == -1)
1536 glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]);
1538 glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]);
1540 glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]);
1543 glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1545 glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1547 glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1549 glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1551 glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1553 glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1642 GLint mat4_v = glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
1645 if (mat4_v == -1)
1655 glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]);
1657 glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]);
1659 glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]);
1662 glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]);
1664 glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1666 glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1668 glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]);
1670 glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]);
1672 glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]);