Lines Matching refs:quadNdx
854 for (int quadNdx = 0; quadNdx < 8; quadNdx++)
856 Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0f-quadDiagLen);
858 renderTriangle(corners[(0+quadNdx) % 4] + center,
859 corners[(1+quadNdx) % 4] + center,
860 corners[(2+quadNdx) % 4] + center,
863 if (quadNdx >= 4)
865 renderTriangle(corners[(3+quadNdx) % 4] + center,
866 corners[(2+quadNdx) % 4] + center,
867 corners[(0+quadNdx) % 4] + center,
872 renderTriangle(corners[(0+quadNdx) % 4] + center,
873 corners[(2+quadNdx) % 4] + center,
874 corners[(3+quadNdx) % 4] + center,