Lines Matching refs:m_currentIteration
547 * repeated with increased values of m_currentIteration until this correct
548 * number of colors is detected or m_currentIteration reaches
562 int m_currentIteration;
573 , m_currentIteration (0)
628 m_currentIteration++;
630 if (m_currentIteration >= m_maxNumIterations)
682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
683 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
719 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration;
763 int m_currentIteration;
772 , m_currentIteration (0)
823 if (m_currentIteration == 0)
828 else if (m_currentIteration == 1)
835 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1);
890 // Draw a bigger-than-viewport quad, rotated at an angle depending on m_currentIteration.
892 int quadBaseAngleNdx = m_currentIteration / 8;
893 int quadSubAngleNdx = m_currentIteration % 8;
909 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1);
952 // Draw an exactly viewport-sized quad, rotated by multiples of 90 degrees angle depending on m_currentIteration.
954 int quadSubAngleNdx = m_currentIteration % 8;
1013 m_currentIteration++;
1024 else if (m_currentIteration < m_numIterations)
1090 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration;
1251 int m_currentIteration;
1260 , m_currentIteration (0)
1314 float alphaOrCoverageValue = (float)m_currentIteration / (float)(m_numIterations-1);
1361 if (m_currentIteration == 0 && sumRed != 0)
1368 if (m_currentIteration == m_numIterations-1 && sumRed != 0xff*numPixels)
1378 m_currentIteration++;
1380 if (m_currentIteration >= m_numIterations)