Lines Matching refs:GLU_CHECK_CALL
86 GLU_CHECK_CALL(glGetIntegerv(name, &result));
286 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
287 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
291 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_msColorRbo));
296 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_msDepthStencilRbo));
301 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_resolveColorRbo));
307 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_msFbo));
312 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_resolveFbo));
332 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc));
333 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]));
335 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc));
336 GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0]));
338 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
339 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3));
384 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc));
385 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]));
387 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc));
388 GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0]));
390 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
391 GLU_CHECK_CALL(glDrawArrays(GL_LINES, 0, 2));
399 GLU_CHECK_CALL(glViewport(m_viewportX, m_viewportY, m_viewportSize, m_viewportSize));
406 GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo));
407 GLU_CHECK_CALL(glBlitFramebuffer(0, 0, m_renderWidth, m_renderHeight, 0, 0, m_renderWidth, m_renderHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST));
408 GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo));
412 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo));
452 GLU_CHECK_CALL(glGetInternalformativ(GL_RENDERBUFFER, FBO_COLOR_FORMAT, GL_SAMPLES, 1, &m_numSamples));
473 GLU_CHECK_CALL(m_attrPositionLoc = glGetAttribLocation(m_program->getProgram(), "a_position"));
474 GLU_CHECK_CALL(m_attrColorLoc = glGetAttribLocation(m_program->getProgram(), "a_color"));
487 GLU_CHECK_CALL(glGenRenderbuffers(1, &m_msColorRbo));
488 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_msColorRbo));
495 GLU_CHECK_CALL(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, FBO_COLOR_FORMAT, m_renderWidth, m_renderHeight));
500 GLU_CHECK_CALL(glGetInternalformativ(GL_RENDERBUFFER, FBO_COLOR_FORMAT, GL_SAMPLES, 1, &maxSampleCount));
510 GLU_CHECK_CALL(glGenRenderbuffers(1, &m_msDepthStencilRbo));
511 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_msDepthStencilRbo));
512 GLU_CHECK_CALL(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, GL_DEPTH24_STENCIL8, m_renderWidth, m_renderHeight));
516 GLU_CHECK_CALL(glGenFramebuffers(1, &m_msFbo));
517 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo));
518 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_msColorRbo));
519 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_msDepthStencilRbo));
522 GLU_CHECK_CALL(glGenRenderbuffers(1, &m_resolveColorRbo));
523 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_resolveColorRbo));
524 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, FBO_COLOR_FORMAT, m_renderWidth, m_renderHeight));
527 GLU_CHECK_CALL(glGenFramebuffers(1, &m_resolveFbo));
528 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo));
529 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_resolveColorRbo));
532 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo));
585 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
586 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
790 GLU_CHECK_CALL(glEnable(GL_BLEND));
791 GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD));
792 GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE));
804 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
805 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1071 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST));
1072 GLU_CHECK_CALL(glDepthFunc(GL_LESS));
1080 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
1081 GLU_CHECK_CALL(glClearDepthf(1.0f));
1082 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
1139 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1140 GLU_CHECK_CALL(glClearStencil(0));
1141 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
1142 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST));
1143 GLU_CHECK_CALL(glStencilFunc(GL_ALWAYS, 1, 1));
1144 GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE));
1167 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1168 GLU_CHECK_CALL(glStencilFunc(GL_EQUAL, 1, 1));
1169 GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP));
1273 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE));
1280 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1296 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE));
1297 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1298 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1302 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE));
1328 GLU_CHECK_CALL(glSampleCoverage(coverageValue, isInverted ? GL_TRUE : GL_FALSE));
1446 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1447 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1451 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE));
1452 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE));
1459 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1490 GLU_CHECK_CALL(glSampleCoverage(m_isInvertedSampleCoverageCase ? 1.0f - value : value, m_isInvertedSampleCoverageCase ? GL_TRUE : GL_FALSE));
1557 GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles-1), invertSampleCoverage ? GL_TRUE : GL_FALSE));
1580 GLU_CHECK_CALL(glEnable(GL_BLEND));
1581 GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD));
1582 GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE));
1586 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
1587 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1595 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1596 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));