Lines Matching defs:mask
337 // if stencilBits == 0, the mask is allowed to be either GL_TRUE or GL_FALSE
536 testCtx.getLog() << TestLog::Message << "// ERROR: expected minimum mask of " << reference << "; got " << state << TestLog::EndMessage;
538 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid mask value");
722 testCtx.getLog() << TestLog::Message << "// ERROR: expected mimimum mask of " << reference << "; got " << state << TestLog::EndMessage;
724 testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid mask value");
900 // checking the mask bits with float doesn't make much sense because of conversion errors
1269 glStencilFunc(GL_ALWAYS, ref, 0); // mask should not affect the REF
1509 const int mask = 1 << stencilBit;
1511 glStencilFunc(GL_ALWAYS, 0, mask);
1514 m_verifier->verifyInteger(m_testCtx, m_testTargetName, mask);
1543 const int mask = 1 << stencilBit;
1545 glStencilFuncSeparate(m_stencilFuncTargetFace, GL_ALWAYS, 0, mask);
1548 m_verifier->verifyInteger(m_testCtx, m_testTargetName, mask);
1574 const int mask = 1 << stencilBit;
1576 glStencilMask(mask);
1579 m_verifier->verifyInteger(m_testCtx, m_testTargetName, mask);
1605 const int mask = 1 << stencilBit;
1607 glStencilMaskSeparate(m_stencilTargetFace, mask);
1610 m_verifier->verifyInteger(m_testCtx, m_testTargetName, mask);
2295 glClearStencil(ref); // mask should not affect the REF