Lines Matching defs:state
237 StateQueryMemoryWriteGuard<GLint64> state;
238 glGetInteger64i_v(requirements[ndx].pname, requirements[ndx].index, &state);
240 if (state.verifyValidity(m_testCtx))
241 checkIntEquals(m_testCtx, state, requirements[ndx].value);
301 // After deleting buffers the bound state should be changed but unbound
302 // state should be unchanged.
484 StateQueryMemoryWriteGuard<GLint64> state;
485 glGetInteger64i_v(requirements[ndx].pname, requirements[ndx].index, &state);
487 if (state.verifyValidity(m_testCtx))
488 checkIntEquals(m_testCtx, state, requirements[ndx].value);
497 StateQueryMemoryWriteGuard<GLint> state;
498 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &state);
500 if (!state.verifyValidity(m_testCtx))
503 if (state <= 256)
504 return state;