Lines Matching defs:const

61 	void				setColor			(sglr::Context& context, deUint32 program, const tcu::Vec4& color);
63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
64 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
67 const glu::DataType m_outputType;
76 void setGradient (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gradientMax);
78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
79 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
82 const glu::DataType m_outputType;
88 Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f));
92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
93 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
95 void setUniforms (sglr::Context& context, deUint32 program) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
112 const glu::DataType m_outputType;
122 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
124 void setUniforms (sglr::Context& context, deUint32 program) const;
126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
127 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
134 const glu::DataType m_outputType;
144 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
146 void setUniforms (sglr::Context& context, deUint32 program) const;
148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
149 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
156 const glu::DataType m_outputType;
166 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
168 void setUniforms (sglr::Context& context, deUint32 program) const;
170 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
171 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
178 const glu::DataType m_outputType;
187 void setUniforms (sglr::Context& context, deUint32 program, const float gradientMin, const float gradientMax, const tcu::Vec4& color);
189 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
190 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
193 const glu::DataType m_outputType;
194 const sglr::UniformSlot& u_minGradient;
195 const sglr::UniformSlot& u_maxGradient;
196 const sglr::UniformSlot& u_color;
203 FboIncompleteException (deUint32 reason, const char* file, int line);
206 deUint32 getReason (void) const { return m_reason; }
214 glu::DataType getFragmentOutputType (const tcu::TextureFormat& format);
215 tcu::TextureFormat getFramebufferReadFormat (const tcu::TextureFormat& format);
217 const char* getFormatName (deUint32 format);
219 void clearColorBuffer (sglr::Context& ctx, const tcu::TextureFormat& format, const tcu::Vec4& value);
220 void readPixels (sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias);
222 tcu::RGBA getFormatThreshold (const tcu::TextureFormat& format);
223 tcu::RGBA getFormatThreshold (const deUint32 glFormat);
225 tcu::RGBA getToSRGBConversionThreshold (const tcu::TextureFormat& src, const tcu::TextureFormat& dst);