Lines Matching refs:scale
251 // Output scale & bias
319 m_inputs[ndx].scale = Vec4(1.0f);
329 void Texture2DShader::setTexScaleBias (int inputNdx, const Vec4& scale, const Vec4& bias)
331 m_inputs[inputNdx].scale = scale;
335 void Texture2DShader::setOutScaleBias (const Vec4& scale, const Vec4& bias)
337 m_outScale = scale;
352 gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr());
396 const tcu::Vec4 scale (m_uniforms[2 + ndx*3 + 1].value.f4);
403 colors[fragNdx] += tmpColors[fragNdx] * scale + bias;
494 void TextureCubeShader::setTexScaleBias (const Vec4& scale, const Vec4& bias)
496 m_texScale = scale;
605 void Texture2DArrayShader::setTexScaleBias (const Vec4& scale, const Vec4& bias)
607 m_texScale = scale;
713 void Texture3DShader::setTexScaleBias (const Vec4& scale, const Vec4& bias)
715 m_texScale = scale;
891 void readPixels (sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias)
909 dstAccess.setPixel(src.getPixel(xo, yo) * scale + bias, xo, yo);